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	<title>Timothy J. Welsh</title>
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	<link>http://www.timothyjwelsh.com</link>
	<description>modern narrative, new media, mixed reality</description>
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		<title>Women in Combat Games</title>
		<link>http://www.timothyjwelsh.com/2013/02/women-in-combat-games/</link>
		<comments>http://www.timothyjwelsh.com/2013/02/women-in-combat-games/#comments</comments>
		<pubDate>Fri, 01 Feb 2013 16:52:55 +0000</pubDate>
		<dc:creator>twelsh</dc:creator>
				<category><![CDATA[Analysis & Critique]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.timothyjwelsh.com/?p=1492</guid>
		<description><![CDATA[I was recently asked to comment in an Associated Press story on the potential effect the lifting of the ban on women in combat might have on military-themed videogames. The story was picked up today by NPR and elsewhere. I had much more to say on the topic than I initially expected, and certainly more [...]]]></description>
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		<title>PCA/ACA13 :: Circuits of Interactivity: Videogames, Interface, and inFamous</title>
		<link>http://www.timothyjwelsh.com/2012/12/pcaaca-circuits-interactivity-videogames-interface-infamous/</link>
		<comments>http://www.timothyjwelsh.com/2012/12/pcaaca-circuits-interactivity-videogames-interface-infamous/#comments</comments>
		<pubDate>Wed, 12 Dec 2012 18:09:29 +0000</pubDate>
		<dc:creator>twelsh</dc:creator>
				<category><![CDATA[Conference]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[inFamous]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Supreme Court]]></category>

		<guid isPermaLink="false">http://www.timothyjwelsh.com/?p=1516</guid>
		<description><![CDATA[I will be attending the Popular Culture Association/American Culture Association (PCA/ACA) annual conference in DC, March 27-30. Below is my paper abstract. Circuits of Interactivity: Videogames, Interface, and inFamous This paper examines the persistent description of user-media interface as &#8216;immersive&#8217; and the implications for the study of videogames and digital media more generally. It takes [...]]]></description>
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		</item>
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		<title>Gamers Love Movies Too! SCMS13 Proposal</title>
		<link>http://www.timothyjwelsh.com/2012/08/scms13-proposal/</link>
		<comments>http://www.timothyjwelsh.com/2012/08/scms13-proposal/#comments</comments>
		<pubDate>Tue, 28 Aug 2012 16:02:49 +0000</pubDate>
		<dc:creator>twelsh</dc:creator>
				<category><![CDATA[Conference]]></category>

		<guid isPermaLink="false">http://www.timothyjwelsh.com/?p=1397</guid>
		<description><![CDATA[Videogame studies has had a complicated relationship with film studies. Early scholarship on videogames&#8211;and digital media more generally&#8211;relied on applications and adaptations of the more established film studies methodologies to bring games into academic discourse. Yet, videogame studies developed into a field of study by deliberately distinguishing videogames from film and other narrative or representational [...]]]></description>
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		<title>CFP: Gamers love movies too (SCMS13, Chicago)</title>
		<link>http://www.timothyjwelsh.com/2012/07/cfp-gamers-love-movies-too-scms13-chicago/</link>
		<comments>http://www.timothyjwelsh.com/2012/07/cfp-gamers-love-movies-too-scms13-chicago/#comments</comments>
		<pubDate>Sat, 07 Jul 2012 17:22:20 +0000</pubDate>
		<dc:creator>twelsh</dc:creator>
				<category><![CDATA[Conference]]></category>
		<category><![CDATA[cfp]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[scms]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.timothyjwelsh.com/?p=1377</guid>
		<description><![CDATA[This proposed roundtable will discuss intersections of cinema and videogame studies. Though videogames clearly borrow from and even influence film, much early videogame criticism was at pains to distinguish gaming as a unique medium. Having at this point thoroughly complicated the notion that videogames are &#8220;interactive movies,&#8221; how do we now discuss the relationship between [...]]]></description>
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		<title>Cynical gaming</title>
		<link>http://www.timothyjwelsh.com/2012/06/cynical-gaming/</link>
		<comments>http://www.timothyjwelsh.com/2012/06/cynical-gaming/#comments</comments>
		<pubDate>Tue, 26 Jun 2012 18:16:32 +0000</pubDate>
		<dc:creator>twelsh</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[A Matter of Authenticity]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[morality]]></category>
		<category><![CDATA[The Line]]></category>
		<category><![CDATA[Tim O'Brien]]></category>
		<category><![CDATA[Zizek]]></category>

		<guid isPermaLink="false">http://www.timothyjwelsh.com/?p=1345</guid>
		<description><![CDATA[Almost on queue following my recent posts: Spec Ops: The Line. Billed as Apocalypse Now of the military FPS genre, The Line attempts a morally conscious military FPS &#8220;that understands its own ugliness and base urges.&#8221; The game has gotten a good deal of attention the past few days in anticipation of today&#8217;s release. Though [...]]]></description>
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		<title>Authentically real</title>
		<link>http://www.timothyjwelsh.com/2012/06/authentically-real/</link>
		<comments>http://www.timothyjwelsh.com/2012/06/authentically-real/#comments</comments>
		<pubDate>Tue, 26 Jun 2012 17:44:03 +0000</pubDate>
		<dc:creator>twelsh</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[authenticity]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Greg Goodrich]]></category>
		<category><![CDATA[military-entertainment complex]]></category>
		<category><![CDATA[realism]]></category>

		<guid isPermaLink="false">http://www.timothyjwelsh.com/?p=1337</guid>
		<description><![CDATA[In this second post responding to &#8220;A Matter of Authenticity&#8221; (see part one), I extrapolate Greg Goodrich&#8217;s statements about videogames as a representational medium. Despite the dubious claims to realism in previous Medal of Honor games, Goodrich&#8217;s characterization of what they were trying to accomplish with Medal of Honor: Warfighter does some interesting ontological work. [...]]]></description>
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		<item>
		<title>War is fun</title>
		<link>http://www.timothyjwelsh.com/2012/06/war-is-fun/</link>
		<comments>http://www.timothyjwelsh.com/2012/06/war-is-fun/#comments</comments>
		<pubDate>Fri, 22 Jun 2012 20:47:36 +0000</pubDate>
		<dc:creator>twelsh</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Literature]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[McShea]]></category>
		<category><![CDATA[realism]]></category>
		<category><![CDATA[Tim O'Brien]]></category>
		<category><![CDATA[Warfighter]]></category>

		<guid isPermaLink="false">http://www.timothyjwelsh.com/?p=1323</guid>
		<description><![CDATA[During E3, Tom McShea took exception to the regenerating health mechanic in Medal of Honor: Warfighter. The next day, Greg Goodrich, an executive producer at Electronic Arts, reached out to McShea and the two sat down to discuss &#8220;realism&#8221; in military video games. I&#8217;ve been mulling their uncomfortable conversation for over a week and ended [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Wonder, book?</title>
		<link>http://www.timothyjwelsh.com/2012/06/wonder-book/</link>
		<comments>http://www.timothyjwelsh.com/2012/06/wonder-book/#comments</comments>
		<pubDate>Tue, 05 Jun 2012 21:37:08 +0000</pubDate>
		<dc:creator>twelsh</dc:creator>
				<category><![CDATA[Analysis & Critique]]></category>
		<category><![CDATA[Literature]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Book of Spells]]></category>
		<category><![CDATA[immersion]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Wonderbook]]></category>

		<guid isPermaLink="false">http://www.timothyjwelsh.com/?p=1293</guid>
		<description><![CDATA[Sony announced its new peripheral the Wonderbook yesterday at E3. Wonderbook is an augmented reality (AR) platform, similar to the AR features of the 3DS, but displayed on the home television screen. Watching the demo I kept thinking, how is Wonderbook a &#8220;book&#8221;? McLuhan of course taught us that the content of any new medium is [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Contemplating categorization</title>
		<link>http://www.timothyjwelsh.com/2012/05/contemplating-categorization/</link>
		<comments>http://www.timothyjwelsh.com/2012/05/contemplating-categorization/#comments</comments>
		<pubDate>Thu, 24 May 2012 21:46:49 +0000</pubDate>
		<dc:creator>twelsh</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Assassin's Creed]]></category>
		<category><![CDATA[contemplative gaming]]></category>
		<category><![CDATA[Fallout]]></category>
		<category><![CDATA[Journey]]></category>

		<guid isPermaLink="false">http://www.timothyjwelsh.com/?p=1251</guid>
		<description><![CDATA[The videogaming industry has always loved categories&#8211;largely because they make for efficient marketing to established user-bases. But as the games we play get more complex&#8211;combining more and diverse mechanics in more and diverse contexts&#8211;developing stable categories will only become more difficult and misleading. A game like Assassin&#8217;s Creed: Revelations, for example, would probably qualify as [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Day of DH 2012</title>
		<link>http://www.timothyjwelsh.com/2012/03/day-of-dh-2012/</link>
		<comments>http://www.timothyjwelsh.com/2012/03/day-of-dh-2012/#comments</comments>
		<pubDate>Wed, 28 Mar 2012 03:32:25 +0000</pubDate>
		<dc:creator>twelsh</dc:creator>
				<category><![CDATA[Profession]]></category>
		<category><![CDATA[digital humanities]]></category>

		<guid isPermaLink="false">http://www.timothyjwelsh.com/?p=1221</guid>
		<description><![CDATA[I participated in Day of DH 2012. This is the second year I&#8217;ve participated in this international, collaborative journaling of what DHer&#8217;s actually DO all day. Today wasn&#8217;t a very &#8220;digital&#8221; kind of day for me. In fact, the majority of the day was spent on meetings and activities tangentially related to digital humanities. So, [...]]]></description>
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