My colleague John Sebastian and I coauthored a piece in the recently published Digital Gaming Re-imagines the Middle Ages. Our essay–“Shades of Dante: Virtual Bodies in Dante’s Inferno“–explores issues of embodiment through a comparison of Dante’s Inferno, the videogame, and Dante’s Inferno, the poem. Those who know the game might be suspect that it has little to offer academic inquiry; however, I felt this project quite interesting and generative of some surprising insights. In particular, it opened for me some questions about embodiment, perception, and frame rate to which I’d like to return at some point. Until then, an abstract of our article appears after the break.