minimalist gaming

I’ve been all about minimalist game design lately. It seems like a lot of new games, particularly indie games, are going for a visual aesthetic that isn’t driven by pixel-shading realism. Here are a few new games I think look appealing. Check:

Blueberry Garden

Blueberry Garden – sneak peek trailer

No idea what this game is about but it looks really cool. Or here:

PixelJunk’s Eden

Or here:

Ibb & Obb

I read recently, i think on Kotaku that game companies, after the success of the Wii, have recognized that graphic density and realism is not what drives game sales. Personally, I am excited about the prospect of more money being put into the game side of it.

Indexicality be damned!

Radiohead’s video for “House of Cards”:

No cameras or lights were used. Instead two technologies were used to capture 3D images: Geometric Informatics and Velodyne LIDAR. Geometric Informatics scanning systems produce structured light to capture 3D images at close proximity, while a Velodyne Lidar system that uses multiple lasers is used to capture large environments such as landscapes. In this video, 64 lasers rotating and shooting in a 360 degree radius 900 times per minute produced all the exterior scenes.

I barely understand what that means.

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